Proberly the most time consuming part of my time has been spent on this.....wait i lie texturing would win.Its like joining a puzzle together which can be frustrating when you have complex objects, so im gonna be first to admit ive not enjoyed this part at all
With a few of the objects i could of done more with the joins but when you have such a massive enviroment and you plan on getting so much done i had to resort to simplifying the uv maps and just start throwing textures on when i know that object is in the distance and the detail wont effect the otherall quality.
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