as you can see below it looks quite effective and is a real time saver compared to trying t make that item do it by simply moving polygons around
follow me on twitter for a bunch of animated related stuff, also ill be updating you all on how student life goes and me talking crazy! @JordanPaul_
Sunday, 19 February 2012
Maya skills and tricks
Well ill be updating this again shortly but first im gonna show you a quick trick using the cloth tool
its quick and easy to have a realistic cloth effect best used for rugs clothes etc,
as you can see below it looks quite effective and is a real time saver compared to trying t make that item do it by simply moving polygons around
as you can see below it looks quite effective and is a real time saver compared to trying t make that item do it by simply moving polygons around
Saturday, 11 February 2012
Proposal project
Proposal
Career intentions
To become a director of animated feature films in world renowned studio such as DreamWorks-Disney, I will have to take careful consideration of the route my career will take. I will start off my career in the industry of animation by being an animator. By doing so, I will gain first-hand experience of the role of the animator and develop my skills. I will then be more suitable to the job role as director in the future as I will have developed my career and skills which will make me a successful and competent director.
Skills needed
The skills that I require in order to achieve this career when I graduate are being able to visualise and create storyboards so that my ideas can be created by a team. I must be able to create story’s that entertain an audience and then be able to produce them.
Software used
Maya is the software that I need to understand and use. I will be able to work well with camera settings in the programme, and also learn how to animate in the programme. Therefore, I am able to work on the shorts that I visualise on my own 30secs-1min till I can get people to work on them with me for larger projects. Therefore I will need to know the software itself very well, to understand how it works and what goes into making a short and therefore I’ll have the knowledge and the understanding of what team members do, if I would be doing longer shorts.
Hardware used
Hardware that is required for me to get this all done would be a top of the range computer which will enable me to work with the top of the range graphics. This will enable me to produce high end renders which will allow me to produce quality images which will enable me to have work which looks good on the screen. Also the more powerful my computer is the quicker I will be able to work because it will be able to handle Maya (crashed a lot on my laptop) since on a powerful piece of equipment it will be able to handle high detailed scenes.
Production pipeline for demo reel
My job in the production pipeline would mean I would be in charge of the final decisions and making sure that everything in the scene is in the correct position; that the animation submitted is good enough. The higher position in the production pipeline, the more responsibility that person would have. Therefore, that is why I wish to be a director as I'll be able to thrive upon that responsibility. However, since I am doing shorts here, for my demo reel I will have a series of shorts to show that I’m able to come up with ideas that show I have the creative mind to develop my own story that entertains an audience, but I will also be able to show that I am able to animate in a way which entertains, so I will be able to apply for the animation roles. With the shorts being my own work and ideas, I have full responsibility of the creative output. The list below is of the production pipeline I would have to overview when setting myself a project.
Scripts
Voice record
Designs (character and environments)
Storyboard
Sequencing/Scene planning
Modelling (if 3D), Breaking/Rigging (if 2D)
Colour styling
Layout
Background paint/colour (if 2D)
Scene Assembly (if 2D)
Lighting/Textures/Shading (if 3D)
Lip sync (if 3D)
Animation
Render
Picture edit
Audio Post
Final Sound Mix
Concept work
few drawings for the short ive got planned, with the 3 characters a old man a house wife and a fly.
Must apologize for the poor scanned images
the layout plan for the room in which my scene would take place i thought it would be best to only have the one room that way i didnt have to worry about over complicating a simple story line.
A wife finished with the cleaning is about to take a well desearved rest, just as she is to close her eyes and rest she hears a buzzzzzzzz noise and it keeps coming till she flips. She chases the fly arounds the house with her destroying everything in her path, while the husband sits and reads his paper.
Concept work
few drawings for the short ive got planned, with the 3 characters a old man a house wife and a fly.
Must apologize for the poor scanned images
the layout plan for the room in which my scene would take place i thought it would be best to only have the one room that way i didnt have to worry about over complicating a simple story line.
A wife finished with the cleaning is about to take a well desearved rest, just as she is to close her eyes and rest she hears a buzzzzzzzz noise and it keeps coming till she flips. She chases the fly arounds the house with her destroying everything in her path, while the husband sits and reads his paper.
taking the concept art i can make the layout in the plans above really quickly done just to have the walls around so i can work on the props to give the layout the life it needs to work.
Demo reels
What i need for when i graduate is to have a strong portfolio this will be done by having a series of short showing different styles and techniques, more importantly that i can produce shorts that entertain. Need to have shorts that are shown in festivals in order to build a reputation in which i can get work that way.
http://vimeo.com/35017688
Change of plan
Since we are working on stuff that we would do for the 3rd year i have decided that for my best interest to completly change the story and go for somethin g long since ill have alot more time to work upon it for the next year. So this work above most likly will be done over the summer when ive got the time available (internet recruitment drive). So head to the 3rd year plan to see the stuff that im currently working upon, sadly with the time scale available i would not be able to work on this the way i would like....working on the models,textures,effects, characters,rigging and all that....pretty much ive set myself way too much to do so for my best interest im gonna put this project to the side and carry on working on my possible 3rd year project. This is mainly due to the fact i would need a team in order to get the work done as quickly as possible.
Demo reels
What i need for when i graduate is to have a strong portfolio this will be done by having a series of short showing different styles and techniques, more importantly that i can produce shorts that entertain. Need to have shorts that are shown in festivals in order to build a reputation in which i can get work that way.
http://vimeo.com/35017688
Change of plan
Since we are working on stuff that we would do for the 3rd year i have decided that for my best interest to completly change the story and go for somethin g long since ill have alot more time to work upon it for the next year. So this work above most likly will be done over the summer when ive got the time available (internet recruitment drive). So head to the 3rd year plan to see the stuff that im currently working upon, sadly with the time scale available i would not be able to work on this the way i would like....working on the models,textures,effects, characters,rigging and all that....pretty much ive set myself way too much to do so for my best interest im gonna put this project to the side and carry on working on my possible 3rd year project. This is mainly due to the fact i would need a team in order to get the work done as quickly as possible.
Friday, 10 February 2012
Monday maya lessons
I was meant to do a blog for monday lessons saying what ive done in my maya lessons.
First of all we were given a character in different perspectives
We had to then take that charcter and make him in maya.
As you can see below with a decent reference you can easily create a character sticking to the orginal design. Personally i think its not too bad for a first attempt at character design.
When this guy was finally done it was time to work on a human skull, im really not much of a modeller, enviroments yes because i find theres alot more freedom with the objects and everything your making, but character modelling must be very precise.Its not finished its a work in progress using a skull model as reference.
I have a few models which show the development of the face and the improvments that had been made throughtout sadly though there is still a great amount of work left to do on this model.
A couple of pictures of the hands that have been modeled, im gonna be the first to admit character modelling is not for me.
a few models of the updated hand which im pleased with this is due to there being significant improvement on the first on, obviously im gonna have to come back and improve the design when i get the time
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