Friday, 10 February 2012

Monday maya lessons

I was meant to do a blog for monday lessons saying what ive done in my maya lessons.
First of all we were given a character in different perspectives
We had to then take that charcter and make him in maya.
As you can see below with a decent reference you can easily create a character sticking to the orginal design. Personally i think its not too bad for a first attempt at character design.

When this guy was finally done it was time to work on a human skull, im really not much of a modeller, enviroments yes because i find theres alot more freedom with the objects and everything your making, but character modelling must be very precise.Its not finished its a work in progress using a skull model as reference.

I have a few models which show the development of the face and the improvments that had been made throughtout sadly though there is still a great amount of work left to do on this model.






 using a detailed version of a hand as reference i am able to model over it to create not a maybe not a detailed version but a cartoon version a hand to work upon.



 A couple of pictures of the hands that have been modeled, im gonna be the first to admit character modelling is not for me.




a few models of the updated hand which im pleased with this is due to there being significant improvement on the first on, obviously im gonna have to come back and improve the design when i get the time

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