Wednesday, 14 March 2012

Enviroment development

Well this enviroment im doing is for 1 of 3 sets that are being built for the short....still got tonnes of development to be working on.



Using the animatic i can plan and build the set for the which the characters will be involved in.

 Made the layout larger then it needs to be so i can play around with the opening camera shot and weather a further zoom would be more effective.
 I am going to be honest i am not looking forward to texturing this.....(goodbye easter holidays)
So now i just have to make sure the it keeps developing...needs alot more detail till its anywhere near the level which i want it to be.....

 decided wireframe shows my work much better you can see there is more then block buildings

 so many polygons
 working on some detail in the stall section
Why so big?
The opening set is built around the animatic, im building the set so you can have what you see in the animatic, you can see if i was to go around this world with a 3d camera. I believe its important i stick to building the set as close to the animatic so i can match the shot when needed using the 3d cameras, plus i like to give myself a challenge....yes i could of done a small interior of house or something but where is the challenge...bigger the task the more i was going to learn from it.
 The time has come.....UV Mapping 




 this is soooooooo slow, but its getting done the opening shot will be mapped and i have allowed myself alot of time to texture and to get the renders right


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